Monday, March 3, 2014

Ryan's Platformer Puzzle: Day One

Sorry that I have no screenshots for today, but I haven't gotten around to the spritework and most of what I've accomplished doesn't really make sense unless I explain what all the rainbow-colored blocks mean. So in leiu of that, I'm going to explain the design of the game.
The game plays like a platformer mixed with a casual puzzler. Blocks of varying properties fall from the top of the screen and you have to make a path to the exit that you can platform across. Enemies will try to kill you, and your only defense is to use the blocks to your advantage. Destroy them with a bomb, stab them with spikes, crush them with stone, or do something creative. The levels are mostly going to be open-ended, and you can play carefully by making a path then platformer or go for a speedrunning tactic and try to get across as you build in front of your character. I'll have screenshots and spritework tomorrow. Hopefully.

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